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RELAY:SOLACE
Channel active23:47
ACT 01 : THE SIGNAL
Heat
0%

Real-time interactive fiction : Solace, Nevada, 2037

RELAY:
SOLACE

A thriller in your pocket.
In real time.

23:47 : the channel goes live 4 to 5 days of real time per game iOS : no ads, no in-app purchases
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TX/01

THE SIGNAL

Night 0 : a posthumous message

At 11:47 p.m., the channel goes live. Theo Brandt, an engineer at Argos Technologies, died six hours earlier. Suicide, according to Solace PD. His posthumous message connects Avery Ingram, a freelance journalist investigating the MIRADOR program with him, to an anonymous relay in a source-protection network: you.

Avery isn't chasing a scoop anymore. Avery is looking for a way out. You're the only voice available, and every piece of advice can save or kill.

SECURE CHANNEL : END-TO-END ENCRYPTED23:47
23:47 : CONNECTION ESTABLISHED
Theo : scheduled messageIf this message goes out, it means I didn't cancel it in time.
Which means I'm dead.
TheoAvery, the relay is copied in. Trust them.
Finish the job, or get far away. But decide fast.
They always decide faster than we do.
AveryOk.
Ok ok ok.
Who are you?
AveryGray SUV outside my building. Two guys. They've been there 40 minutes.
Nobody smokes that slowly in real life.
TX/02

THE CITY THAT WATCHES

America in 2037 : the tipping point

Neural implants are emerging and dividing people. For the first time, half the country lives augmented, the other half not yet. Solace, Nevada : a new city built on a dry lake, entirely financed and operated by Argos. The first “Aware City.” No red lights, no cash, and a sensor mesh that forgets no one.

The city

SOLACE

240,000 residents, zero official blind spots. Implanted residents go to the front of the line. To the north, Sector Zero : the neighborhood never finished, refuge for everything Solace would rather not see.

The company

ARGOS TECHNOLOGIES

Giant of “predictive urban security” and maker of the IRIS implant. 11,000 employees, an ethics charter engraved in the lobby, and a program whose name appears nowhere.

The program

MIRADOR

The illegal merging of the city's sensors with implant telemetry. A predictive score for every resident. Three deaths disguised in the file. Theo was the third.

The network

THE RELAY

An informal source-protection collective. You are a relay: anonymous, unlocated, reachable only through the encrypted channel. Nobody knows the other relays. That's the rule.

TX/03

YOUR CHOICES MATTER

And so does time : the real kind

The game runs on real-world time. Avery travels, hides, sleeps. When night falls on Solace, the channel goes quiet, and your phone wakes you if something goes wrong. Never more than 8 hours of waiting, and always because you decided it.

M/01

Real time

Crossing a sector takes twenty minutes. A crack, six hours. Waiting for a maintenance window can save your life: time becomes a resource.

M/02

Five documents

DOC-01 to DOC-05: internal memos, reports, logs. The channel can decrypt them, Avery's terminal can't. Read carefully, there's always a detail that contradicts someone.

M/03

Trust

Avery isn't a pawn. Inconsistent advice, one silence too many, and at the worst moment Avery will decide without you.

M/04

Timed choices

Some decisions don't wait. 10 real minutes, then Avery decides. The phone in your pocket becomes a responsibility.

Heat7/10
7+ : likely ambush on the way out of town
Trust5/10
below 3 : Avery disobeys at critical moments
File1/3
notebook, raw data, decryption key
TX/04

DISAPPEAR

Six documented exits : and a rumor

6+1
endings : the seventh isn't on any menu
8
ways to die, with a restart
5
documents to decrypt
2,99 €
one-time purchase, everything included
END/01███████[ encrypted ]
END/02██ ███[ encrypted ]
END/03█'███████[ encrypted ]
END/04█████████[ encrypted ]
END/05██████-████[ encrypted ]
END/06█'████ █████[ encrypted ]
END/07████████████[ access denied by the channel ]
SIGNAL LOST

A death isn't the end. The channel finds Avery at the last safe point.
What it costs, you'll find out.

TX/05

THE PROTOCOL

The network's rules : non-negotiable

Theo spent months building it before he died. Six rules, not one more. The network protects its sources because every relay follows them to the letter. You're a relay now. Read.

P/01You are anonymous.No name, no face, no location. Avery will never know who you are, and will project onto you whatever helps.
P/02Nobody knows the other relays.Not you, not Avery, not the network itself. That's the rule, and it's what keeps everyone alive.
P/03The channel is the only link.End-to-end encrypted. No calls, no photos, no meetings. Whatever leaves the channel doesn't exist.
P/04You see nothing. You decide everything.All you have is Avery's words and five documents to decrypt. Every piece of advice can save or kill.
P/05Read the documents. Really.The channel decrypts what Avery's terminal can't read. A name that doesn't fit, a date that's off: that's where the traps hide.
P/06Silence is a choice.Some decisions expire in ten real minutes. If you stay silent, Avery decides without you, and you'll live with it.

“If you're reading this, the protocol found someone.
Don't try to figure out why you. Just be there.”
T.B., protocol log

THE CHANNEL
IS OPEN.

First episode of the RELAY series, available now on iPhone. Keep your phone charged: the next message won't wait.

iOS 17+ · 2,99 € one-time purchase · no ads · no in-app purchases · 4 to 6 hours of reading over 4 to 5 real days